

Not so much because I want to gawk at the streamer’s looks, but because it makes me feel like I’m video chatting with a friend vs. Bonus points if the camera goes full-width. Having an intermission scene where the streamer is the focal point is something I like to see. These types of streamer/viewer interactions are what the medium worthwhile for most. Large intermission/Just Chatting camera viewĮven for streamers who don’t specialize in Just Chatting, I really enjoy it when streamers put the controller down and directly engage with their audience. I like this view a lot, as you get a better view of their body language as they react to the games and to their audience. This allows streamers to showcase themselves from the torso up versus just their faces. The latest design trend is the “vertical” camera. Doing so allows viewers to focus their attention on the streamer’s face and body language, which is why the camera is on in the first place. Instead, I greatly prefer seeing streamers crop the camera to focus on them, even if they do so in an uncommon aspect ratio. That said, 16:9 doesn’t make sense when most of that space is being used to show off your blank walls, the awkward gap between you and your monitor, or your messy bedroom. Most overlay packages one would buy from a third-party store like Nerd or Die or Own3d will also come with camera view borders in that ratio. Many cameras output a signal at that ratio by default. Oftentimes, streamers will present their camera view with a 16:9 aspect ratio. Just using this post to share design elements that I appreciate!Ĭropping your camera view to focus on you I’m by no means an expert on overlay design. There are links to every streamer I reference in case you’re interested in checking them out. However, that particular presentation style doesn’t work for speed-runners who display their time splits on the side or for retro games that are presented in a 4:3 aspect ratio.īased on my experiences of watching Twitch and tinkering with my own overlay, here are aspects of overlay design that I like. As one example, I greatly prefer the look of streams that put the camera overtop of full-width gameplay. These days, the new wave is a larger camera view within your gameplay scene so that viewers get a better view of the streamer.įurthermore, overlays aren’t a one-size-fits-all solution.

Then we moved into a phase where streamers filled the screen with design elements and widgets.

Once upon a time, overlays weren’t a thing. What makes for a good streaming overlay? With streaming as a medium still in its infancy, the answer is rapidly-evolving and highly-subjective.
